Contradicting its promises, Square Enix introduces paid experience boosts on Marvel s Avengers

Square Enix Holdings Co., Ltd. (jap. 株式会社スクウェア・エニックス, Kabushiki-gaisha Sukuwea Enikkusu, engl. Square Enix Company, Limited) ist ein japanischer Hersteller von Videospielen und Mangas. Square Enix wurde bekannt durch seine Konsolenrollenspiele, darunter die Serien Final Fantasy, Dragon Quest und Kingdom Hearts. Seit der Übernahme des britischen Publishers Eidos Interactive ist das Unternehmen außerdem im Besitz der Marken Tomb Raider und Deus Ex. Es war bis zur Unabhängigkeit von IO Interactive außerdem im Besitz der Marke Hitman. Die Holdinggesellschaft Square Enix Holdings (株式会社スクウェア・エニックス・ホールディングス, Kabushiki-gaisha Sukuwea Enikkusu Hōrudingusu), zu der Square Enix, Taito und weitere Unternehmen gehören hat konsolidiert über 3000 Mitarbeiter und setzte im Geschäftsjahr bis März 2014 155 Milliarden Yen (1,21 Mrd. Euro) um.

Despite its promises, reiterated on many occasions, Square Enix has just introduced Marvel s Avengers online store of experience boosts to faster the valuable points. An addition that arouses an outcry among players, criticizing the publisher to trample his commitments.

We are committed to that the buyable content with real money in Marvel s Avengers either only aesthetic additions, which will allow us to keep the game fresh for the years to come. Is it written black on white on the Official blog of Marvel s Avengers , in a publication of the month of August of last year. A commitment that Square Enix and Crystal Dynamics have repeated at the schedule since the announcement of the game, as in an interview with Scot Amos, director of the studio, by our confreres of gameindustry.biz where the person said, en terms of monetization, we will have cosmetics. There will be no paywalls of gameplay .

What was not the surprise of the owners of the game by discovering, in the online store, that it is now possible to buy consumables accelerating the gain of experience points. And thus to spend money - from the truth - to inflate its portfolio of appropriations, against which exchange of this consumable baptized catalyst of heroes. An object sold 500 credits - which can also be laboriously earned in play - equals 4.49 euros for example. An addition that is curiously following an adjustment of the experience points of experience required to climb up, contemporary from the game output on new generation consoles.

Honte at Crystal Dynamics and Square Enix. I was such a defender of this game too. Now, I uninstall it. Can we read from a player on reddit, where anger scrums among many users since this unpleasant discovery. Faced with the indignation of players, Square Enix and Crystal Dynamics do they go back? To follow, as is commonly said.

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